Carnival Night Zone
Vs. The Barrel of Doom
Sonic and Tails continue their quest through the energy filled maze that is Carnival Night, but after coming so far, they meet their greatest foe. The barrel will not be swayed with any amount of jumping or teamwork. The two heroes carefully exhaust every option they can think of, but nothing will remove the barrel from their path. They find there is no haven to be had above them or back from whence they came. Sealed in with their adamant foe, they begin to realize the desperateness of their situation. Pleas are called out, tears are shed, and yet the two heroes can do naught against the might of the Barrel of Doo-
- Ah yes, the good old April Fools piece. I've been wanting to draw this one for three years now, but previously the first of April would just creep up and disappear before I had time to react. Well, no more!
- Alright, my experience with the barrel: First faced it in 2002's Sonic Mega Collection version of Sonic 3, when I was about 12 or 13. Ran into it once, got confused, got a Time Over (certainly not helped by the water sections earlier making me move as slow as a tortoise) then on the second encounter with it did I realize that it was an obstacle I was going to run into no matter what. Fiddled with it some, maybe Time Overed one more time, then I stumbled upon the answer with some luck. So, all in all, maybe a half hour long time waster. Not too traumatic. But try telling that to those two wrecks in that image up there.
- A special shout out must be made to my sister *GuardianMobius at this point. After flailing around with drawing Sonic myself (and finding myself in a bit of trouble because I've become rusty without practice) she offered to pose Sonic's Generations 3D model into a position suitable for this piece. Using that as reference is what allowed me to draw that Sonic up there. Thanks Jen.
Otherwise, nothing too special to report.
Until the next one folks.
Concept - Sonic Team
Piece - *Hazard-the-Porgoyle
And then they all raged and threw their copy of Sonic 3, whether it be on the Genesis or the Xbox 360 or the Playstation or anything, out the window. The end!
In all seriousness, this is awesome. Sonk and Tals look very finely detailed.
Let me know if this helps.
Of course that was until I found the answer to this nonsense (about f--king time!)
The thing about the barrel that got me was that it wasn't intuitive at all. I mean in Carnival Night the barrels are there from the very beginnign and when you jump on (some of) them they go down. Sonic's weight forces the barrels down, that makes sense. So I spend like forever trying to move this one like "why won't it go down!?" Pushing up and down just never came to mind because it didn't have to do with Sonic interacting with the world, it had to do with me interacting with my controller. I remember when I figured it out the first time it was like 5 seconds before a time over like “oh come o- "*boom*
When I found this out, I raged on the game and just about everything else.
Fast-forward 14 years. I introduced my now-husband to the world of Sonic and walked away when he got to this part. A minute later, he's in an area that I'd only seen ONCE.
Me: "What did you DO???"
Him: "I just pushed up and down."
I thought I told my brother about this, but a year later, he called to rage about it. Doubtless, there will be some poor soul gaming in a nursing home who will have a heart attack when they learn the truth of the barrel.
there was never a time out in any sonic games
could there be an option to set the time off?
3... 2... 1... TIME OVER
Reminds me of a certain pit in Mystic Cave Zone on Sonic the Hedgehog 2. You'd think it would be bottomless, but no it's actually just super deep with Spikes at the bottom and no way out. I only ever fell in it while rushing along as Super Sonic, so I had to just sit there and wait for my Rings to run out, then get spiked a time or three. Most infuriating.
Their expressions look quite comical. Nice job, both you and GM.
Thank you for this comment.