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Impassable Foe of the Relit Carnival by Hazard-the-Porgoyle Impassable Foe of the Relit Carnival by Hazard-the-Porgoyle
No one has permission to re-post this. Period.

Carnival Night Zone
Vs. The Barrel of Doom

Sonic and Tails continue their quest through the energy filled maze that is Carnival Night, but after coming so far, they meet their greatest foe. The barrel will not be swayed with any amount of jumping or teamwork. The two heroes carefully exhaust every option they can think of, but nothing will remove the barrel from their path. They find there is no haven to be had above them or back from whence they came. Sealed in with their adamant foe, they begin to realize the desperateness of their situation. Pleas are called out, tears are shed, and yet the two heroes can do naught against the might of the Barrel of Doo-



Production Notes:
- Ah yes, the good old April Fools piece. I've been wanting to draw this one for three years now, but previously the first of April would just creep up and disappear before I had time to react. Well, no more!
- Alright, my experience with the barrel: First faced it in 2002's Sonic Mega Collection version of Sonic 3, when I was about 12 or 13. Ran into it once, got confused, got a Time Over (certainly not helped by the water sections earlier making me move as slow as a tortoise) then on the second encounter with it did I realize that it was an obstacle I was going to run into no matter what. Fiddled with it some, maybe Time Overed one more time, then I stumbled upon the answer with some luck. So, all in all, maybe a half hour long time waster. Not too traumatic. But try telling that to those two wrecks in that image up there.
- A special shout out must be made to my sister *GuardianMobius at this point. After flailing around with drawing Sonic myself (and finding myself in a bit of trouble because I've become rusty without practice) she offered to pose Sonic's Generations 3D model into a position suitable for this piece. Using that as reference is what allowed me to draw that Sonic up there. Thanks Jen.

Otherwise, nothing too special to report.

Until the next one folks.

Concept - Sonic Team
Piece - *Hazard-the-Porgoyle
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supertailsfan123 Featured By Owner Sep 16, 2015
when i reached this i was bat shit crazy for three years trying to figure it out (i had no internet at the time and Google was a nosence word to me) 
shawngreen550 Featured By Owner Sep 9, 2015   Photographer
Oh my god! I HAD SO MUCH TROUBLE WITH THAT BARREL!! One time I had to use two controllers to get past that!
Gamerverise Featured By Owner Jul 20, 2015  Hobbyist Digital Artist
AKA Every single Sonic fan when they first played Carnival Night Act 2 EVER in the history of Sonic the Hedgehog.
And then they all raged and threw their copy of Sonic 3, whether it be on the Genesis or the Xbox 360 or the Playstation or anything, out the window. The end!

In all seriousness, this is awesome. Sonk and Tals look very finely detailed.
EuanM1 Featured By Owner Jul 11, 2015  Student Writer
I'm having trouble with that one on the 3ds. Can you tell me how to get passed it?
Hazard-the-Porgoyle Featured By Owner Jul 11, 2015  Hobbyist Digital Artist
If the 3DS version has not changed anything from the prior versions of the game, then you can pass this barrel obstacle by using up and down movements. The barrel sways slightly up and down each time you press those directions, and while it might not be apparent that anything is happening at first, the barrel should start to move in accordance with your movements. This also works on some other barrels in the level, so if you want to practice before reaching that point, you should be able to. Try it on the ones that aren't moving up and down or side to side on their own.
Let me know if this helps.
EuanM1 Featured By Owner Jul 12, 2015  Student Writer
I'll try it out and see what happens.
imortalsonicgirl11 Featured By Owner Jun 26, 2015  Hobbyist General Artist
I remember this from sonic shorts.did that really happen in the game?
JustDwayne Featured By Owner Jul 16, 2015  Hobbyist Digital Artist
Sadly, yes it did. Same with the pit with spikes in Mystic Cave from Sonic 2.
99-cells Featured By Owner Edited Jun 9, 2015
My. Exact. Response. To. This. Form. Of. Torture.

Of course that was until I found the answer to this nonsense (about f--king time!)
1woof1 Featured By Owner Jun 7, 2015
This is me! I gave up playing sonic 3 back in 1993 because of this level and moved on to sonic and knuckles. I didn't learn the truth how to beat the barrel until some 10 years later.
fang980 Featured By Owner May 20, 2015
Oh you 2 shut up try and go through an area where its nothing but a trail of blood and thats all you cam stand on
JDawgman1 Featured By Owner Mar 31, 2015

The thing about the barrel that got me was that it wasn't intuitive at all. I mean in Carnival Night the barrels are there from the very beginnign and when you jump on (some of) them they go down. Sonic's weight forces the barrels down, that makes sense. So I spend like forever trying to move this one like "why won't it go down!?" Pushing up and down just never came to mind because it didn't have to do with Sonic interacting with the world, it had to do with me interacting with my controller. I remember when I figured it out the first time it was like 5 seconds before a time over like “oh come o- "*boom*

Zero-Cross Featured By Owner Mar 8, 2015  Hobbyist Writer
Oh lord... That FUCKING barrel! *eyetwitch*
medafighterOK Featured By Owner Apr 29, 2015  Hobbyist Traditional Artist
Want to know something that will really piss you off? All you got to do is move up and down and it should let you through.

When I found this out, I raged on the game and just about everything else.
palowsky Featured By Owner Mar 4, 2015  Hobbyist General Artist
You stand on the barrel and press up and down to make the barrel rise and descend. I have had trouble with that part until a friend told me the trick.
supercyber220 Featured By Owner Feb 22, 2015  Hobbyist General Artist
Pretty much my experience with carnival night zone sum up in this one picture.
Rozax Featured By Owner Jan 26, 2015
I was 7 when this game came out.  My little brother and I were rabid Sonic fans.  We spent HOURS trying to figure this out.  We slipped through once or twice by accident and were finally able to beat the game, but we mostly just played with Knuckles when the attachment came out.

Fast-forward 14 years.  I introduced my now-husband to the world of Sonic and walked away when he got to this part.  A minute later, he's in an area that I'd only seen ONCE.

Me: "What did you DO???"
Him: "I just pushed up and down."

I thought I told my brother about this, but a year later, he called to rage about it.  Doubtless, there will be some poor soul gaming in a nursing home who will have a heart attack when they learn the truth of the barrel.
S-Missile Featured By Owner Jan 9, 2015  Hobbyist General Artist
:iconsonicthehedgehogplz:-What?! You mean I just had to push up and down? UP AND DOWN?! WHAT THE FU-
Shadowgirlfan Featured By Owner Jan 6, 2015
don't get it
there was never a time out in any sonic games
Hazard-the-Porgoyle Featured By Owner Jan 6, 2015  Hobbyist Digital Artist
You may want to read this:
Shadowgirlfan Featured By Owner Jan 8, 2015
I KNOW what an time over is, but I never hat that in ANY sonic game I played. also the time counts UP and NOT down. 0:01 would be near time out
Hazard-the-Porgoyle Featured By Owner Jan 8, 2015  Hobbyist Digital Artist
I am becoming confused by your statements. Yes, time counts up in Sonic games. No, time outs do not occur at 0:00. They occur at 9:59 or 10:00. What games have you played that have been suggesting otherwise?
Shadowgirlfan Featured By Owner Jan 8, 2015
sonic adventure 2 battle  for example. no time out exept in special missions and there the time runs backwards
Hazard-the-Porgoyle Featured By Owner Jan 8, 2015  Hobbyist Digital Artist
Indeed true. Modern games operate on different rules than the classic games.
Shadowgirlfan Featured By Owner Jan 9, 2015
I played some classic games, but still I don't remember to have time stress there...
could there be an option to set the time off?
Hazard-the-Porgoyle Featured By Owner Jan 9, 2015  Hobbyist Digital Artist
The levels didn't last long enough for the Time Over feature to become a common problem, but if you stayed in any level for 10 minutes, your character was going to die. The Sonic Advance games were among the first 2D games to give you the option to turn off the Time Over feature, and the 3D games didn't care how long you spent in a level, as long as there was no specific time limit.
(1 Reply)
Psychographer16 Featured By Owner Dec 23, 2014  Hobbyist General Artist
That stage in a nutshell.
3... 2... 1... TIME OVER
Discosonicdude Featured By Owner Dec 6, 2014
Fainalotea Featured By Owner Dec 5, 2014  Hobbyist Digital Artist
OH MY GOSH XD This actually made me laugh, and your storyteling is GOLDEN.
jhossrlyn-g Featured By Owner Dec 4, 2014  Student Digital Artist
this is impossible!!!!!!!!!!!!! XD
xmrdbdml Featured By Owner Nov 26, 2014
ShelbyAQD Featured By Owner Nov 24, 2014
That takes me back. XD
Reminds me of a certain pit in Mystic Cave Zone on Sonic the Hedgehog 2.  You'd think it would be bottomless, but no it's actually just super deep with Spikes at the bottom and no way out.  I only ever fell in it while rushing along as Super Sonic, so I had to just sit there and wait for my Rings to run out, then get spiked a time or three.  Most infuriating.
methaneridge Featured By Owner Nov 28, 2014
Since it's at the top of level and it's hard to come there, one could think there'd be a better path located there.
SonicMila Featured By Owner Nov 23, 2014  Hobbyist Digital Artist
SonikkuShads Featured By Owner Nov 11, 2014  Hobbyist Writer
All i had to do was move up and down?! What the - ! * times up*
GunbladeMaster34 Featured By Owner Oct 16, 2014
That freaking barrel! I hate it!
kachan64 Featured By Owner Jun 30, 2014
I love your art, can't stop fav them
CosmyLOVEcats Featured By Owner Jun 25, 2014  Student Digital Artist
I like sonic face :)).
Kiba928 Featured By Owner Jun 6, 2014
Yup, my reaction when I figured out the trick to the barrel....about 4 seconds before this pic
CrisperTheCat Featured By Owner Jun 2, 2014  Hobbyist Traditional Artist
This stage...
YoucefPhnixLord Featured By Owner May 24, 2014  Student Digital Artist
Good job!
lifty4ever Featured By Owner May 18, 2014
"All i had to do was move up and down. UP AND DOWN?!? WHAT THE FU....... (time over)
SonicMila Featured By Owner May 17, 2014  Hobbyist Digital Artist
sonics face
MaxRideWizardLord Featured By Owner May 17, 2014
that barrel should be the final boss at the of entire sonic video game series.
Loosened-Screws Featured By Owner Apr 29, 2014  Hobbyist General Artist
I don't remember how long it took me to figure that out, or if I figured it out at all (you know, without outside sources).

Their expressions look quite comical. Nice job, both you and GM.
Hazard-the-Porgoyle Featured By Owner May 1, 2014  Hobbyist Digital Artist
Thank you for noting the expressions. It was indeed a bit of a trial to get those right, so I'm glad you think they were conveyed well.

Thank you for this comment.
Loosened-Screws Featured By Owner May 1, 2014  Hobbyist General Artist
You're quite welcome. ;)
jawsisra Featured By Owner Mar 18, 2014  Student Artist
I hate that part   I use to spend a lot of lives on it till I finally figured it out one day.
BAGGOMEZ Featured By Owner Mar 15, 2014
Even the fastest things alive; the hedgehog and the fox who could move at light speed met their ends at something so simple it was hard to figure out how it worked.
giladpa Featured By Owner Mar 13, 2014
after many attampts,
sonic and tails are about to run out of time again.
suddenly, sonic runs into a book with the title "how to use the barrel"
sonic: WHAT!? all i had to do is move up and down? UP AND DOWN!!!!? WHAT THE F(time over)

used from sonic shorts
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Submitted on
March 31, 2013
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